![]() Daedric Tomb: The same, but the mines can be placed at a target location, they arm instantly, and each mine deals more damage.Daedric Minefield: The same, but you can place more Daedric mines, with each dealing more damage.When a mine is triggered, it explodes, dealing damage and immobilizing the enemy. Daedric Mines: Place three volatile Daedric mines around you.Dark Deal: The same, but it restores Stamina instead of Magicka and also increases Critical Damage.Dark Conversion: The same, but restores more Health and Magicka.Dark Exchange: Bargain with darkness to restore Health and Magicka instantly, and an additional Magicka per second.Deals Magic Damage if the stun lasts the full duration. After a short duration they are stunned for three seconds. Rune Cage: Imprison an enemy in a constricting sphere of dark magic.While active, the next enemy to attack you is imprisoned in a constricting sphere of dark magic, stunning them after a short delay for three seconds. Defensive Rune: Place a rune of protection on yourself for two minutes.After a short duration, they are stunned. Rune Prison: Imprison an enemy in a constricting sphere of dark magic.Shattering Prison: The same, but it deals Magic Damage when the effect ends, and If no enemies are immobilized, you restore Magicka.Hitting an enemy also increases your healing received for a couple of seconds plus an extra second per enemy in the area, up to a maximum of six enemies. Restraining Prison: The same, but the duration is increased, but you restore less Magicka.If no enemies are immobilized, you restore Magicka. Encase: Call forth Daedric shards from the earth to immobilize enemies in front of you. ![]() The second deals more Physical Damage than the first.
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